GameComposer
Teach them what they need to know,
through the music they love.
GameComposer opens doors for the modern musician. ​
The video game industry is bigger than the music and movie industries combined.
– Federal Trade Commission 2022
GameComposer
8 Engaging Sessions
Students will gain valuable insights into video game music and learn from some of the world’s most renowned video game composers.Â
GameComposer is designed to develop your students’ core skills of aural, analysis, and compositional techniques crucial to classroom music curriculum. We pride ourselves in transforming even the most intricate musical concepts into captivating adventures, ensuring a fun and engaging learning experience.
With GameComposer, teachers engage with students through this hugely popular topic, sparking curiosity and enthusiasm. Witness students’ newfound fascination across diverse musical genres under the captivating umbrella of Music for Games!
In GameComposer, students will learn how to:Â
- Create and develop their own Digital Portfolio
- Create characters and compose a leitmotif
- Build soundtracks, stingers & cut-scene music
- Make predictions in music and create an action scene
- Use linear looping to compose an atmospheric soundscape
- Record, store and manipulate sounds and effects
- Make music memorable using Minimalism
- Write songs including lyrics, melody, rhythm & harmony
To see all the music curriculum concepts covered in GameComposer, download the Course Contents mapped to your local standards CLICK HERE.
Creative & Composition Tasks
Students discover how to create music for video games including action scenes, game characters and songwriting.
Engaging Sessions
Each session examines a famous game and its composer, analyzing the techniques and concepts in their music.
Sequential or Module Based
GameComposer has been designed so that it can be implemented sequentially, or using a module-based approach.
Instructional Videos
These comprehensive videos provide step-by-step instructions to walk you through the learning and software options.
Reimagine the future of music education.
Got questions? Here's answers!
Do I have to be a gamer to teach GameComposer?
No gaming experience is necessary! Teaching Video Game Music as a classroom topic is comparable to teaching Film Music (with a little more interactivity)!Â
MusicEDU provides all the resources you’ll need to deliver an engaging and enriching classroom experience. It’s music, in a language this generation speaks!
Will the students be playing video games as part of this program?
None of the activities in GameComposer involve playing the games themselves.
GameComposer focuses on composing, performing, and responding to music found in Video Games, with a range of repertoire, videos, and music from a variety of popular games.Â
What software is compatible with GameComposer?
Sessions of GameComposer require both a DAW (Digital Audio Workstation) and Notation software, depending on the task. We support a range of software, including free, cloud-based options. A full list of supported software can be found here.
What’s a digital portfolio?
In GameComposer your students will be creating a number of compositions throughout the program. We recommend students collate their work in a digital portfolio, which is an online (digital) collection (portfolio) of each submitted task.Â
MusicEDU provides the resources and easy to follow, step-by-step instruction on the best way to create digital portfolios in your Teacher Resources section of The Suite.
Is Teacher PD available for this GameComposer?
Of course! It’s important that the time you spend up-skilling and furthering your career is recognised!Â
MusicEDU provides PD videos covering each task in GameComposer, assessment ideas and even suggestions on ways to implement the program. The time you’ve spent watching our PD videos is logged by the MusicEDU site, and we can provide you with a certificate upon request.