GameComposer™

GameComposer™ is set to transform the middle school music classroom. The program takes students on the journey through video game composition and creation from the 1970s to now as they learn the cultural, social and historical aspects of the genre as well as aural and compositional techniques and analysis skills associated with this hugely popular topic.


A thriving and growing industry

Global mobile games revenue is expected to exceed $45 billion dollars in 2018 with gamers representing all age groups and demographics with almost equal statistics of male-to-female ratios. With teenage device ownership on the increase, apps, games and gaming are all on-trend and guaranteed to create student engagement when incorporated into the curriculum.

6 Sessions. A Session doesn't mean a lesson.

The GameComposer program has five Sessions; however, a Session doesn’t mean a lesson. Depending on the amount of resources you decide to use at your school determines how long students spend on each Session. The program can be implemented over a term or six months, depending on the structure of music in the school timetable and the age of the students you are teaching. Sessions include: Creating Characters, Building Soundtracks, Action Scenes, Creating Worlds, Soundscape Engineer and Making Music Memorable. Curriculum content includes Listening techniques with the Elements of Music, Compositional Devices, Graphic Notation and Leitmotif (to name a few). Simultaneously, students are working towards a final submission of their Digital Portfolio, as well as a Musicology and Aural assessments.

GC2GameComposer is rich in activities to cover all aspects curriculum and sees students complete live performances; teacher, self and peer-assessments; aural analysis; composition tasks and musicology activities.

Students discover the composers who bring to life video games and characters from Legend of Zelda, Super Mario, Final Fantasy, Halo, Minecraft and Skyrim.

Device & classroom friendly

Students are able to use multiple devices throughout the program, including phones, iPads, computers and keyboards. A range of software options and choices are available including Garageband, Mixcraft, ACID, and access to various freeware including Beepbox, Pulseboy and Musescore.

Ideally, students should have access to a looping program (such as Garageband, Mixcraft or ACID) and a notation software (such as Noteflight, Sibelius or Finale) to complete the program.

Mario

We've done the development so you can focus on the delivery.

The GameComposer program consists of a digital ebook and website resources; plus, as teachers have come to expect from the MusicEDU programs, all the resources that are required to use the programs have been included making it easy to integrate into a current program or run as a stand-alone unit of work. You’ll find all the support videos, YouTube clips, extension activities, assessment ideas and revision quizzes already done and organised for you on the GameComposer website portal.

Geared for students between school years 8-10, GameComposer is destined to engage music students on an entirely new level, whilst providing insight into a thriving and growing area of the music industry. 

Like to see more?

See the MusicEDU Suite ePack which includes overview and outcomes, hardware and software suggestions and session by session outline for GameComposer. 

You are welcome to discuss your individual requirements with our team by scheduling a chat using the link below.

 

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